September 30, 2014

GV Podcast: Now on iTunes!

A quick note!

Our iTunes feed up now up.   You can go to here to subscribe or just search for Gamersvantage in iTunes.

September 28, 2014

Gamersvantage Podcast with Steve and Jake: Episode 1: Introductory Animus Theory and Flashlight Maintenance

We are back!

After a long hiatus, Gamersvantage is back with it's very first podcast.

The Gamersvantage Podcast is a father/son team that loves to play and talk about videogames.  In this our introductory episode and we introduce ourselves, talk about what we are playing, the New 3DS, a discussion about the Assassin's Creed animus and how it (theoretically) builds worlds, the upcoming Assassin's Creed Unity and Rogue, Alan Wake, and we wrap up with our favorite game series.

Intro track: Assassin's Creed IV: Black Flag Main Theme
Outro track: Haunted by Poe (used in Alan Wake)

You can find the podcast here

Send us feedback at steveandjake@gamersvantage.com

March 21, 2011

Final Fantasy XII Review

Final Fantasy meets Star Wars?...not really

February 28, 2011

the one about Killzone 3

Most Killzone 3 reviews seem to focus on two points; 1. It looks great and 2. The story is bad. After completing the campaign last Friday night, I can't help but agree.

February 17, 2011

A look back at 2010

With 2010 behind us I thought I’d take a look back at some of my favorite games. It was a pretty busy year for me but I managed to complete 18 titles and hit a couple of milestones along the way.

February 16, 2011

2011 in our hands

Besides the deluge of console games coming this year, we'll also have a flood of options for mobile gaming.

August 23, 2010

Korean Gamers APM

These guys are nuts.



I can't even fathom working that fast when playing StarCraft or WarCraft

July 11, 2010

Why 3D may really be a gaming revolution

Much has been said of late about the 3D movement. Nintendo recently introduced the 3DS, the new handheld that can produce 3D visuals without the aid of 3D glasses and Sony has been pushing 3D games and movies on the PS3, assuming you want to pony up the cash for the hardware, around $3,000+.

Upon first hearing of this, I was firmly in the, 'Say no to 3D' camp. However, the more I think about it the more I think that this could really be the next gaming revolution.

June 28, 2010

Classics HD?

After reading that Sony may be considering more HD remakes of classic PS2 games, I can't help but think of the possibilities. There are some obvious choices for the HD treatment like the Metal Gear Solid series, Ico/Shadow of the Colossus, or Devil May Cry. So what I'd like to do is share a couple of my other favorite PS2 series.

The Mark of Kri/Rise of Kisai - Both of these games had an interesting art style and some innovative controls. I remember you could use the right analog to paint targets around you with the face buttons which you would then press to attack each enemy. I also liked that the heroes and mythology weren't typical, rather, they seemed inspired from Polynesian or Maori cultures.

The Getaway/The Getaway: Black Monday - While I've not ever been a fan of the GTA games, The Getaway series caught my eye not only because they looked great but also because the games had an outstanding presentation. The cut scenes and voice acting easily outshines a majority of games in the gangstar genre. These games really captured the feel of old school, gritty British crime thrillers.

I think either of these collections deserve a second chance with revamped graphics and modernized control schemes. Each innovated in their own time and I imagine they could work well with Move support as they both have melee and shooting mechanics in their gameplay. Also I think these games represent the spirit of the PS2 and how Sony sometimes took chances with new franchises. Hopefully they are among the titles being considered in a new collection of Classics HD.

May 23, 2010

Quote of the week

I was reading an interview with Lazlow Jones, a producer at Rockstar Studios (and yes, he's the voice of DJ Lazlow in GTA) and he has an interesting point of view mature video games and the kids who play them.